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Club Etiquette

Basic Play and Simple Rules

How to Enjoy Singles:

Serving to a Rusher


Club Play Etiquette

To ensure that all players enjoy our club the following have come to be accepted as good etiquette at BBC:

Hints and Simple Rules of Badminton

PLAYING HINTS

FOREHAND GRIP - In general, the racket should be gripped as though the player were shaking hands with it. This may seem unnatural, but with practice and patience it will become a habit.

BACKHAND GRIP - Allow the hand to turn slightly, placing the thumb against the back of the handle. On backhand shots, the shuttle should come in contact with the opposite side of the racket head.

HOLDING THE RACKET - The racket should not be held so tightly so as to make the wrist and arm tense and strained. This is particularly important when serving low serves and making net shots.

POSITION OF RACKET - Keep the racket head well up and ready for any kind of shot at all times.

WRIST - A stiff wrist, as used in tennis, is not used in badminton. Cock the wrist with the head of the racket back. If a shot is made without a swishing sound, the wrist is probably locked and will result in lost impetus of the racket head.

REACHING - The majority of strokes utilize the full length of the arm, particularly overhead clears, smashes and drops, drives, and many net shots.

FOOTWORK - Footwork is the most important factor in getting the body in position to make the correct stroke. Forehand and backhand strokes hit underhand at the net should be made with the right foot forward. All overhead forehand strokes should be made with the left foot forward, while backhand strokes should be made with the right foot forward (reverse for left handed players). Starting and turning quickness are more important than straight away speed; short steps are better than long strides. Avoid stroking with both feet directly facing the net.
 
 

SIMPLE RULES

TO START A GAME
Toss a coin or shuttle. The winner has a choice of 1) to serve or receive first, and 2) ends.

POSITION ON COURT AT THE START OF A GAME
Server stands inside service court on the right side (facing the net). Receiver stands inside service court on the opposite right side (facing the net). Partners may stand anywhere on either side providing they do not block the view of the receiver.

POSITION OF THE SERVER
Singles - If server’s score is even (0, 2, 4, etc.), server is on right side. If server’s score is odd (1, 3, 5, etc.), server is on left side.

Doubles - When a team’s score is even, that team is in their starting positions . When odd, reverse positions.

TO START THE PLAY
The server on the right side serves to the receiver on the opposite right side. The receiver must not move until the server hits the shuttle.

SERVER MUST

  1. Keep part of both feet in a stationary position on the floor.
  2. Hit the base of the shuttle first.
  3. Hit the shuttle below the server’s waist.
  4. Hit the shuttle with all of the racket’s head clearly below the hand that holds the racket.
  5. Have the racket move continuously forward (no fake allowed).
DURING PLAY
Singles - If the server wins the rally, he scores a point, changes service court side, and continues to serve. If he loses, his opponent serves and no point is scored.

Doubles - If the team serving wins the rally, a point is scored, and the server switches service court position and continues to serve.1f they lose the rally, the partner serves from the other side and no point is scored. After the team serving loses two rallies, the serve goes to the opponents. Note: After the start of the game in doubles, the side which begins the serve has only one serve.

SERVER OR RECEIVER ON WRONG SIDE
Play a let, correct the error, if the person who made the mistake wins the rally and it is discovered before the next service. The score stands if the person who made the mistake loses the rally, in which case, the players will remain on the "wrong" side. If the next serve has been made, the score stands and the players remain on the "wrong" side.

TAKE A "LET" IF

  1. The server or receiver is on the wrong side and wins the rally.
  2. There is outside interference (shuttle from another court lands on the playing area).
  3. The shuttle goes over the net, catches and stays on or in the opposite side of the net (except on the serve).
FAULTS
  1. Shuttle lands outside the court boundaries (head of the shuttle landing on the line is a good shot).
  2. Racket or clothing touches the net while the shuttle is in play.
  3. Player reaches over and hits the shuttle on the opposite side of the net (when it is hit on player’s side, follow-through over the net is legal). Shuttle is clearly carried on the racket and thrown over.
  4. Shuttle hits with two strokes by one side (two hits on one stroke is legal).
  5. Shuttle hits the player, player’s clothing, ceiling, or the surrounding court area.
  6. Interfering with the shuttle, misconduct, or stalling after one warning (penalty -- lose serve or give opponents a point).
  7. Receiver’s partner hits the service.
  8. Server swings and misses the shuttle.
SHUTTLE IS IN PLAY -- From the time it hits the server’s racket until it:
  1. hits the floor.
  2. hits the ceiling, or outside the court area.
  3. hits person or clothing.
  4. hits net on hitter’s side and starts to drop on hitter’s side.
Note: A shuttle hitting the net on the serve and going over, is a good serve, provided the shuttle lands in the service court.

END OF GAME
For women’s singles, the first one to make 11 points wins. At 9-all, the first player to reach 9 has the option to set or not to set. No set means playing to 11. Set means the score goes back to love-all, and the first to get three points, wins. If play continues without set and the players reach a score of 10-all, the first player to reach 10 has the option to set or not to set. If the game is set, the score goes to love-all, and the first to get two points, wins.

 All other games are 15 points. At 13-all, set is 5, and at 14 all, set is 3.1f the game is not set at 13-all, it may be set at 14-all. A match is two out of three games.

 The winner of the first game serves first from the other end in the new game. The winner of the second game in a three-game match changes ends and serves. In the third game, the players change ends and continue serving at six in women’s singles and eight in all other games.



How to Enjoy Singles
Joy Kitzmiller

(Joy Kitzmiller. "How to Enjoy Singles." Washington State Badminton Association Newsletter, Summer 1996. Pg. 1-4.)

  Being good at doubles does not mean that you can play singles--everyone knows that. Less obvious is the fact that most good singles players are clueless on the doubles court. The strategies and teamwork of doubles are highly difficult and require years of game-playing. However, if you are already a doubles specialist, as most Northwest players are, then learning to play singles is the easy part and can only enhance your doubles game and limited court time.

  Part of the enjoyment of any sport is achieving "flow," which is the happy medium between anxiety and boredom. We occasionally experience this in a doubles game of players of comparable ability. Unfortunately, the range of abilities in badminton is infinitely broad and the pieces of the game that one can perfect are so varied that close competition rarely occurs. As a singles enthusiast, I can say that flow occurs most often in singles, because it is much easier to find two closely matched players than it is to find four! Also, you can play your game without messing up an incompetent partner, in your mind.

What it takes to play the event

Front to back court movement:

  The lines "I am really more of a tennis player" or "I prefer doubles" really mean "I am best at the side-to-side movement that is natural for humans such as myself." I admit it. Moving blindly backward and then forward like one of the three musketeers is not natural and it initially feels icky. I think the butterfly stroke feels icky, too. If all sports only required movements that were innate, everyone would have a gold medal. You have to train your body to adhere to basic footwork principles for badminton, just as you must move your arms like Barbie for swimming. All it takes to get from the net to the back is a jump and a twist. With correct body positioning, most shots are only two steps away.

  The ease with which we observe international calibre players move is hard-earned. Just as in ballet, moving smoothly requires powerful muscles and a lifetime of special exercises. However, the most dramatic results in your game will occur in only a few weeks of training. Things to do:

Shadow drills. Moving between two corners again and again without the shuttle. Someone needs to show you the proper footwork for each two-corner combination. Do not kill yourself. Do it slowly. Since it's more than you've ever done before, it will work for your game. Incidentally, there are 15 different combinations, including the sidelines. Do a little every day.

Half-Court Singles. Using either the singles line or the doubles line and the middle, this allows you to discover what it's like to have a long rally. Your movement is restricted to only front-back retrieval, and it requires you to figure out ways to use the length of the court to beat an opponent.

Agility exercises. Jumping rope has always been beneficial to badminton players, but for me it can be tedious. Therefore I like to do "sets" of exercises that contain the jumping and badminton-related foot and leg movements, so that I can constantly change the routine. This includes lunges, alternating ballet third-positions while jumping, cross-overs, high-knees, skipping like Dorothy when she's off to see the wizard, etc.

A crisp, consistent clear, a devastating drop, and loving the rally:

  Since everyone you know is a doubles specialist, unless you can vary the pace of the shot and hit it within five inches of the sideline, smashing in singles can be disastrous. Now that you move like a dream, you want to challenge others to do the same. We singles players do not fight to the death, we fight to the pain.

  In order to move your opponent to the far reaches of the court, you must consistently clear and lift to the back line and drop and redrop tightly to net. You will soon notice your opponent's lack of footwork training, because he or she will constantly be out of position and unable to recover. At that point to will always float over to your opponent's desperate shot and place it cruelly just out of reach of his flailing racket with a maddening lack of emotion. Things to do:

Warm-up. Begin every badminton session with five minutes of solid clears, trying to incorporate footwork. This may sound easy, but many people do not hit only clears in a five-minute warm-up. Build up to ten minutes. Eventually, you can include cross- and open court clears.

Play drop-lift games. Player A can only life and Player B can only drop. Player A serves always and the winner of the rally wins the point. Lifts must fall between the two back lines and drops must fall between the net and the service line. Although a little distracting, four players can be on the court. Even eight people can do this if you are using only half-court.

Play net games. After a low doubles serve, the rest of the rally is played between the two service lines.

Flow and Focus...Singles is a mental game

  Since retiring from serious competition and three to six hours per day of training, I have experienced a lot of self-imposed stress that I cannot seem to shake. I recently started to play singles again whenever possible and my stress level has gone down. I like to think about playing even when I am not playing, and on the court, it is the only time that I am free to think of nothing but the task at hand. Because it requires (underline) complete attention, it forces you to shut everything out. I remember my ballet teacher yelling out the question, "What is ballet?" to which we first-graders responded, "Discipline!" in unison, lisps and all. Although everything requires discipline, it's far easier to have discipline when you have obsession.

  Flow and focus are interdependent. You cannot achieve flow if you are not focused, and it is difficult to focus when there is no flow. To experience flow, do not challenge Geoff Stensland to a game of singles--he will make you anxious. Nor should you challenge your boyfriend to a game in order to prove yourself and beat him to a pulp. This will bore you. Play people near your level that are willing to play seriously. Here you will have some success and your ability to focus will improve with every game. Once you've experienced the headiness of true flow, there is no turning back. At this point, some obsession with singles will be inevitable, focus will become clearer and flow will occur with more frequency and ease. These things are essential to loving singles and craving the discipline it requires.


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Serving to a Rusher
Eugene Kumekawa

(Eugene Kumekawa. "Serving to a Rusher." Washington State Badminton Association Newsletter, Fall 1995. Pg. 1-3.)

What do you do with an opponent who has read last issue's article on returning serve in doubles and is now giving you all sorts of problems on your serve? Before you flick every time, here are some ways to neutralize the rushed return:

  • Serve wide to the alleys. It helps if your partner has a good backhand, since you will be exposing it to a down the line return on a serve to his backhand alley. Also, figure out which "hand" - forehand or backhand - the receiver uses from either court to return serve, then serve slightly wider to that point where he has to change from one "hand" to the other.
  • Drive your serve fast and low at the receiver's head or chest. This is particularly effective against a tall rusher who waits in a very upright stance close to the short service line. The return will come back very quickly, so have your next shot ready.
  • Come set, and then hold your serve. You must serve within five seconds, but if you vary your hold time from one serve to the next the receiver's timing is thrown off. Usually the guessers start tipping over toward their forehand; serve to the backhand. You are in trouble if this tactic does not stop the rush - the receiver is a fundamentally aggressive player.
  • Serve deliberately short. The hard rushers have very little time to decide whether a particular serve will land good or not so they may try to play the serve. The next time try serving even shorter. You are in deeper trouble if this tactic doesn't work either - not only is the receiver aggressive, but also quick and experienced.
  • Your serve may be easy to read. One way to deceive the receiver is to take a big backswing and slice across the bird as you serve. With the same stroke you can serve short or long, but the short serve is difficult to master and so is less consistent. The way I prefer is to strike the shuttle with a short, quick-but-controlled stroke, which gives the receiver less time to react.
  The first and fourth option make the receiver lift the bird more, the other options delay the receiver's rush. Practice your short serve and don't rely on your high serve to get you out of trouble. The high serve invites trouble; you are giving them an opportunity to win the rally by gambling on the receiver making an unforced error. Keep your high serve in reserve, to use at unexpected times.

If you are the server's partner, try the following:

  • Figure what type of return of serve the receiver likes. Usually players have one or two favourite returns. If the receiver likes soft returns, stand imperceptibly closer to the server. Likewise, if the receiver favours drive returns, wait farther away from the server and keep your racket head up.
  • Calm your serving partner, say something positive and encouraging. Your partner is probably psyched out by the intimidating return of serve and is undergoing a crisis in confidence, which causes serves to be too high or too low. Remind your partner of the simple tips above.
  • Get a new partner. The serve is the single most important shot in doubles. A partner who cannot serve short consistently is a loser. 
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